TCP/IP & RS-232 Communications
OUTGOING COMMUNICATIONS can be utilized in Automatronix for either sending song title and artist data to either a TCP/IP address, or to a local device on a network, such as an RDS device. In such instances, the RDS device may require pre-formatted header codes for the encoder to properly process the information.
Automatronix is setup to send whatever information is present in the player title window. It will send this exact information to the TCP/IP port when the file is started. When a new file is started, it will send the new information as it appears in the player title window. Please note that the HOTKEY file information is NOT sent out to this port.
INCOMING COMMUNICATIONS can be useful when Automatronix needs to be controlled through an external device, such as a satellite controller, or other TCP/IP-enabled device. A list of the commands are as follows:
INCOMMING/ASCII CODE AUTOMATRONIX FUNCTION RESULT
1 same as pressing 1 on keyboard controls hotkey 1
2 " " " 2 " " controls hotkey 2
3 " " " 3 " " controls hotkey 3
4 " " " 4 " " controls hotkey 4
5 " " " 5 " " controls hotkey 5
6 " " " 6" " controls hotkey 6
7 same as pressing F2 (start player 1) controls player 1 when loaded
+ same as pressing + key on keyboard NEXT function (segue)
B same as pressing B key on keyboard BREAK toggle
M same as pressing M on screen (Mic mute) Mic MuteToggle
SETTING UP TCP/IP COMMUNICATIONS is performed from the OPTIONS-SET DEFAULTS screen. Once open, click on the SPECIAL tab. Look for the boxes labeled "TCP Address" and "Port".
INCOMMING:The incoming port has been set as a default to the local computers IP address, with a default port of 22122. You may want to assure that this port is not blocked by your ISP provider, network administrator, or router. If you change the port, be sure: 1- that the port is not being blocked, and 2- that the remote host port has been also set the same port. Also, the address should not be changed, as this is pre-determined by the computer that Automatronix is currently setup from.
OUTGOING: The outgoing port can be set to remotely 'talk' to the external device for sending of player information. Again, be sure both the address and ports are not blocked.
NOTE- You need to enable TCP/IP communications check box found in the OPTIONS-SET DEFAULTS screen, as well as must establishing working addresses and ports for TCP/IP communications to function properly.
TCP/IP Communications can be established many ways: 1- by setting up parameters in Defaults screen, and saving them; 2- By already setting options previously, and re-establishing outgoing connection from "Main screen- SPECIAL- Reconnect outgoing TCP communications" ; 3- By entering and re-saving options. InNote that when you reset the communications, the INCOMING port connection will have to be re-started (because of closing the outgoing port). Once TCP/IP communications has been established, the green and blue status windows, located on the upper left corner of the Main Screen (they will not appear if not enabled from defaults screen) should indicate the numeral '7' in both windows (look at the chart below to determine the status of the specific port).
You will have to be sure the device on the receiving end (remote device) is connected and already setup for TCP/IP communications.
TCP/IP connection status list
The 2 windows in the upper-left corner that appear after enabling TCP communications (from the options menu) are as follows:
GREEN window- shows status of incoming TCP/IP port.
BLUE window- shows status of outgoing TCP/IP port.
The status of these ports is as follows:
0 = Connection closed and not connected.
1 = Connection open.
2 = Connection 'listening' for communications.
6 = Connection is attempting to connect.
7 = Connection has been established.
8 = Connection currently closing.
9 =- Something went wrong with the connection.
last modified 10/4/07